Audiovisual Production & Industry

IAMCR 2021 Online Conference is now over. The full papers presented in this online conference paper panel are no longer accessible. You can see the original abstracts of the papers submitted for presentation in the abstract books.

This session presents new research from almost all continents, focusing on movies, virtual production, online distribution, infographics, social networks, and innovative methodology to investigate for example game engines, interactive genres, film and photo industry. We look forward to the discussions!

Audiovisual Production & Industry
Session Code:
VIC-4
Chair:
Evelyn
Runge
University of Cologne
253
Technology-driven Virtual Production: the Application and Prospects of Game Engines in the Film Industry
Session Code:
VIC-4
Dong
An
School of Media and Communication, Shanghai Jiao Tong University
490
First Feature Film Initiative: A policy to accelerate the transition of the Hong Kong film industry
Session Code:
VIC-4
Zixuan
Zhu
Hong Kong Baptist University
654
Online Distribution and Presentation Practices: Insights from the Canadian Independent Media Arts Community
Session Code:
VIC-4
Mariane
Bourcheix-Laporte
Simon Fraser University
1547
Topics, tools and features in the production of interactive infographics at El Mundo. Evolution, role and presence of the genre between 2018 and 2020
Session Code:
VIC-4
Angel
Vizoso
Universidade de Santiago de Compostela
1588
The remediation on mobile video platform TikTok
Session Code:
VIC-4
Xiaopei
Wang
Beijing Jiaotong University
Shuai
Li
Swinburne University of Technology
481
Autoethnography as a Methodological Approach to Understand Photo-Agencies’ Shift from Information to Illustration
Session Code:
VIC-4
Evelyn
Runge
University of Cologne