Emerging technologies in sport: innovative spaces for production and consumption

IAMCR 2021 Online Conference is now over. The full papers presented in this online conference paper panel are no longer accessible. You can see the original abstracts of the papers submitted for presentation in the abstract books.

Emerging technologies in sport: innovative spaces for production and consumption
Session Code:
MCS-2
Chair:
Kulveen
Trehan
Guru
833
The Real Society or the Virtual Arena? : The Construction of Identity, Emotion and Values in the Virtual Community of Hupu Sports
Session Code:
MCS-2
Yue
Lan
School of Humanities and Communication, Dongbei University of Finance and Economics
1716
“Rock and Roll into CCTV Spring Festival Gala ” : Media Consumption Study on China Youth Extreme Sports in the Background of it’ s inclusion into Olympic Games
Session Code:
MCS-2
Mingming
Xu
Beijing Sport University
zhuoma
yangjie
Beijing Sport University
Ying
He
Beijing Sport University
1779
Exploring the consumption of Online Fantasy Sport in India: Perspectives from Sports Media and Users
Session Code:
MCS-2
Kulveen
Trehan
University School of Mass Communication, Guru Gobind Singh Indraprastha University
2271
Esports from local protests to global protests, the power struggle between gaming communities and publishers.
Session Code:
MCS-2
Adolfo
Gracia
Universidad Nacional Autónoma de México
Patricia
Martínez Torreblanca
Universidad Nacional Autónoma de México