Academic Editors: Marko Siitonen (University of Jyväskylä, Finland), Felix Reer (University of Muenster, Germany) and Teresa de la Hera (Erasmus University Rotterdam, The Netherlands)
Full Issue
Table of Contents
Looking Ahead in Games Research: Entry Points into a Pragmatic Field of Inquiry | |||||||||
Marko Siitonen, Teresa de la Hera and Felix Reer | |||||||||
Editorial | Open Access | Published: 6 January 2021 | |||||||||
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The Slippery Path to Total Presence: How Omnidirectional Virtual Reality Treadmills Influence the Gaming Experience | |||||||||
Lars-Ole Wehden, Felix Reer, Robin Janzik, Wai Yen Tang and Thorsten Quandt | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Merging the Analogue and the Digital: Combining Opposite Activities in a Mixed Media Game | |||||||||
Ulf Wilhelmsson, Tarja Susi and Niklas Torstensson | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Winning Over the Players: Investigating the Motivations to Play and Acceptance of Serious Games | |||||||||
Ruud S. Jacobs | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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The Role of Spontaneous Digital Play during Young Patients’ Cancer Treatment | |||||||||
Teresa de la Hera and Camila Sarria Sanz | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Assassins, Gods, and Androids: How Narratives and Game Mechanics Shape Eudaimonic Game Experiences | |||||||||
Rowan Daneels, Steven Malliet, Lieven Geerts, Natalie Denayer, Michel Walrave and Heidi Vandebosch | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents’ Handling of Digital Gaming | |||||||||
Mikko Meriläinen | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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Against Game Studies | |||||||||
Alex Gekker | |||||||||
Article | Open Access | Published: 6 January 2021 | |||||||||
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